One of the earliest pinup pieces featuring The Badger. I remember working on this sketch on my parents’ sofa. These were the days my enthusiasm for drawing comics far-outstripped my abilities. But, thanks to Mike Baron and the guys at Capital Comics, I was doing what I always wanted to do!
While working full time at TSR, First Comics editors Mike Gold and Rick Oliver talked me into drawing an issue of Badger in my “off” hours. I was always grateful for their patience, because “off” hours were difficult to scrounge back then!
I was penciling a story arc for Topps’ Return to Jurassic Park title. The book was shelved as I was nearing completion. Instead, I got to pencil the first 2 issues of the comic adaptation of The Lost World: Jurassic Park! I penciled and inked this page for the one-shot, Jurassic Jam comic. Each page …
The City Campaign was a companion box set where the highlight was placed on the environment of Manhattan, where the majority of Marvel’s super-folks call home.
Here we have another group of characters on the rampage! I couldn’t get enough of these. This art ended up as the cover to the Judge’s Book in the second edition of the Marvel RPG.
Characters with multiple powers, or mutations were the subject of this cover. Having been a Marvel comic reader in the ‘60s, it was especially fun for me to include the Mimic, the Super-Skrull and of course, the big, green, Super-Adaptoid!
A more recent piece! This character drawing was done during the production of Raven Software’s hit video game, Marvel: Ultimate Alliance. I had been the lead character artist on that game, as well as both X-Men Legends, I and II.
During the big Transformers craze in the ‘80s, my friends at Capital City asked me to do this piece for one of their catalogues. Big robots aren’t really my forte, but I sure had fun trying my hand at ‘em.
This direction caught on and the animators created some basic animations and fight moves for him. Fortunately, the model looked great in motion! Unfortunately, this particular game was shelved in favor of a different project.
I had an interesting opportunity to design the major bad guy for a sci-fi video game… from the initial concept, through the final, textured model. This character needed to exude intelligence, intimidation, cunning and all-around evil! Here’s a look at the approved concept art next to the rough model in progress.