This is the final, in-game model, complete with finished textures applied. The high-poly model was sculpted in Z-Brush. The low-poly model was modified in 3D Studio Max. The “skins” or textures were painted in Photoshop, from base maps rendered in 3DS Max. And if you understand all of that, congratulations… you must be in the business!
Dictator Video Game Character
Photoshop and ZBrush 2009